![]() ![]() Setting up duplicates or references and animating visibility may require more setup time but I find it's more reliable and offers the most flexibility. I could just avoid the SBD action entirely and just use animated layer order, but animating the SBD is a lot easier and faster to that drilling into the rig and dragging layers up and down everytime I need to do this. If I use animated layer order in an SBD action, this will override the ability to use manual layer order animation when I need it.Ģ. Technically, you can do this with a single arm set (without separate near/far versions) using animated layer order but there are two reasons why I avoid that:ġ. Now, you can set up an SBD to switch the visibility of the arm into any of four different postions: Shoulder and forearm behind body, shoulder behind and forearm in front, shoulder and forearm in front, and shoulder in front and forearm behind. Next, duplicate or reference this group and place the copy in front of the body. Knock out the upper and lower shapes for each layer respectively and group this set of layers as a single group. ![]() ![]() If you draw your arm with a path dividing the arm into two shapes, it can still animate and render the arm as a single whole shape. I normally do what Victor describes: split the arm at the elbow. ![]()
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